I’ve been toying with the idea of making my own amateur wargame rules for some time, on and off. For a little bit now I’ve been super into the idea, but I have have questions I must get answered before I make any solid plans (not that I’m ‘ready to move’, it still may never really happen!)
1: What I primarily want to be is a writer. That’s where my heart is, with game design being a close second. Black Library is doing their submission call thing, and I’m interested in that. But what I need to know is; Lets say I release something playable, and it gets popular (bare with me). I know GW is aggressive with competition, and I don’t know the industry, but would that scenario (I’m both a writer for Black Library AND have made my own game) jeopardize itself? Would Black Library fire me for succeeding in making my own game? Will I more-or-less need to choose?
2: What setting is appropriate for a wargame’s fluff? I wanted to use a universe I most recently made for my own fantasy novels, sort-of to ‘keep in touch’ while I (hopefully) write for Black Library. But to be blunt, I’m not sure I want to share my setting, as in with other writer’s/game designers if the game got big. At the same time, I want to bring the world to life. So would that be a problem for the Wargame’s enjoy-ability?
3: What options are there for manufacturing models? If I get that far, can I very easily outsource the models? I would want a hand in their making, I have a lot of ideas for them, But learning to sculpt is a time-consuming thing to add for me right now. While on the topic: 4: How long should I expect to take to learn to sculpt, say, average quality mini’s, and what tools ought I use (Digitally designing the models or physically molding clay)?
Thank you for reading this, any advice would be helpful.