4th December 2018 at 11:09 am #951viczim123
Total posts: 31
Before I get too far, let me first say if you are trying to get rich designing games, you may want to go back and re-think your methods. I could make more money recycling cans I find on the side of the road then you can do with game designs. Secondly, I am a strong believer that you should design games because you can not help yourself and feel compelled to do it; even if you do not need to!
With those two caveats out of the way, let’s talk about how you can make a bit of scratch to help self-fund your hobby efforts. So far, I am familiar with a handful of ways which I will try to cover here. I do not think this is an exhaustive list, so if there are others or you have additional context please add on to this post.
1. Get Published by a Publishing Company- This is the most “conventional” method. Typically, you submit a pitch to the publisher via their submission process and they accept it. They send you a contract and you deliver the game and get paid based on the guidelines of the contract. This could include an advance, commission on sales, flat rates, etc. The key component is that you have a professional publisher with a known distribution channel.
2. Self-Publish- In today’s day and age, you do not need an established publisher to push product. The Internet allows all sorts of opportunity to self-publish. This can be print-to-order books, PDFs, or other modes. Probably the most well-known version is Wargame Vault, but you can also go traditional self-publishing and print out a bunch of books on your own dime and take them from place to place to sell too. The downside is that you need to create your own distribution channels and path to the marketplace.
3. Donation Services- Again, the magic of the internet. Essentially, people who like what you do can voluntarily choose to donate to you via Patreon, PayPal, or other similar services. There is no expectation for a return on goods or services, it is a free-will donation. They give you money to help support you making games. The downside is that you probably need to create and audience in the first place.
4. Kickstarter/Go Fund Me/etc- Typically, you pitch a product and people choose to give you money or not. This is different from donation as the backers usually expect something in return for their money. They want a product. I have not seen many “Rules Only” projects from these venues, but I do not keep an eye on these venues. This suffers many of the same challenges as Self-Publishing.
Indeed, many of these options can be combined into a full-spectrum strategy. For example, I have used Option 1 and 2 combined together. I could see in the future trying to expand into option 3 as well. The more content and distribution channels you can support, the more potential money you can make. However, the more channels you support the more you have to “work” at your hobby.
This is just a brief and high-level overview of ways to try to self-fund your hobby of wargame design. I am sure I missed something so feel free to add on. If you want to talk about something in more detail, I encourage it as there is a lot I need to learn about this subject. I look forward to sharing knowledge and learning.
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