Mechanics in horror games

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This topic contains 2 replies, has 2 voices, and was last updated by  viczim123 4 months, 2 weeks ago.

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  • #954
    viczim123
    Total posts: 31
    Participant

    So I am a fan of horror games and rpgs especially, but one thing that I always find myself thinking about is how do you turn horror into good mechanics?

    The only big game I’m aware of that has something like this is Call of Chthulu, and that focuses on a dwindling sanity level that eventually leads to the retirement or insanity of a character. I’m wondering what other mechanics in an rpg can be implemented to make horror both scary, but also engaging for the players.

    #963
    Rob
    Total posts: 40
    Keymaster

    I love the idea of becoming an evil person like Betrayal at house on the hill. It’s such a clever mechanic because you don’t know who is going to become the evil person. I also like the idea of the board slowly corrupting the minds of the players, like in Elder sign where you gain insanity tokens. Pretty cool mechanic too!

    #968
    viczim123
    Total posts: 31
    Participant

    LOL i know what you mean.

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