What Elements Make a Good Dungeon Crawl Game?

3D Printable Dungeon Tiles & Terrain Forums General General Chat What Elements Make a Good Dungeon Crawl Game?

This topic contains 3 replies, has 2 voices, and was last updated by  Rob 4 months, 1 week ago.

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  • #957
    viczim123
    Total posts: 31
    Participant

    Greetings Designers,

    This is an area I have very limited experience with, but I have been toying with the idea of making a generic, boardless dungeon crawl type game. It would include RPG-Lite elements, campaign mode, experience upgrades, equipment upgrades, non-combat actions, etc.

    I have only really played Heroquest, mice and Mystics, and some Frostgrave as a taster for this genre. However, I am pretty sure their are other great games and mechanics out there to steal from. Hence the thread!

    What are some key components to make a really great Dungeon Crawl style game?

    #961
    Rob
    Total posts: 40
    Keymaster

    I think a good dungeon crawl should allow characters to show off their mighty abilities and feel slightly stronger as the game progresses, without removing the challenge of the game.

    If you do something awesome and get rewarded with the ring of +1 hp but then the next monsters deal +1 extra damage than the previous, all of a sudden your reward becomes insignificant, it doesn’t make you feel stronger. That is the key, feeling stronger not being stronger necessarily.

    #970
    viczim123
    Total posts: 31
    Participant

    Damn Rob, you’ve so much knowledge!

    #1008
    Rob
    Total posts: 40
    Keymaster

    Haha thanks!

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